League economy will never be able to be balanced when the league is trying to incentivize everything because that is what precisely provides people the ability to make up however much money they want elsewhere -- be it through league jobs, media, graphics, or twitter. An inherent flaw of wanting to fix salary issues is that it detracts from the need to then generate content elsewhere. So, fixing the salary issue is going to simultaneously cut content creation. Really, the only way to make salary something hotly debating between players and teams is to make it the primary method of income for league activities and to allow teams a high enough salary cap to pay people amounts large enough to make it worth it. If I am going to need to write a bunch of articles or do other work to afford equipment and training anyway, I am *not* going to bother fighting about salary that much because at the end of the day I am fighting over needing to write 1 or 2 articles vs 3 or 4. Negligible in the grand scheme of things.
All-in-all, for Dotts to be successful, we need to be able to *do* something with the cards. A few people before me talked about creating stats for the cards and doing some sort of "Ultimate Team" kind of game. Perhaps people could compete (like in fantasy) and be awarded TPE for that. But to be honest, I think income needs to be addressed moreso than outflow because creating ways for money to flow out requires programs to be managed which requires people to run them which they have to be compensated for. Not to mention, even if you create super successful things that people want to throw their money at, it won't fix the economy if they will easily make it back by just cranking out twitter posts, media posts, and have their league job money flowing in, etc.
Fixing the economy comes with great risk..... but it needs to first start with HO determining priorities, because if they are alright with disincentivizing content creation a bit, then inflow into the economy should be fixed first. Maybe that means capping non-salary income per season which could help spread the work around for league jobs and limit burnout but there are obvious risks to that. Maybe that means having people choose 1 or 2 forms of non-salary income -- jobs, media, graphics, or twitter. But as long as income is endless (which frankly... it should somewhat be because people should be compensated for their time), we need to be weary of creating new outflows of cash because it won't necessarily fix anything if the inflow rises with it.
All-in-all, for Dotts to be successful, we need to be able to *do* something with the cards. A few people before me talked about creating stats for the cards and doing some sort of "Ultimate Team" kind of game. Perhaps people could compete (like in fantasy) and be awarded TPE for that. But to be honest, I think income needs to be addressed moreso than outflow because creating ways for money to flow out requires programs to be managed which requires people to run them which they have to be compensated for. Not to mention, even if you create super successful things that people want to throw their money at, it won't fix the economy if they will easily make it back by just cranking out twitter posts, media posts, and have their league job money flowing in, etc.
Fixing the economy comes with great risk..... but it needs to first start with HO determining priorities, because if they are alright with disincentivizing content creation a bit, then inflow into the economy should be fixed first. Maybe that means capping non-salary income per season which could help spread the work around for league jobs and limit burnout but there are obvious risks to that. Maybe that means having people choose 1 or 2 forms of non-salary income -- jobs, media, graphics, or twitter. But as long as income is endless (which frankly... it should somewhat be because people should be compensated for their time), we need to be weary of creating new outflows of cash because it won't necessarily fix anything if the inflow rises with it.