In my opinion, on the Dotts system, I would say that it misses the point of its economic effect on the league. While it's meant to help take some of the money out of the league, incentivizing more significant contracts, I feel that this system is still wanting. First, the fact that the cards become useless collectibles that have no real value, it becomes harder to promote them when a seeming majority of the players are aware of this pointless commodification.
My solution for this predicament would be to make this Dotts system in tandem with another system. Maybe add other types of collectibles, such as badges or graphic cards depicting highlights from the season. With these systems having connecting series of collectibles, they could be incentivized by awarding some type of stat boost when a player has successfully collected the allotted items. This idea could get a boost by not allowing any player to acquire double of a particular card or collectible, ensuring that every new package bought would yield a new item.
While my rudimentary solution is imperfect and could use more development, I believe that the overall solution for the Dotts system is to overlay other systems that would go further to awarding players, instead of attempting to use a system as an economic manager.
My solution for this predicament would be to make this Dotts system in tandem with another system. Maybe add other types of collectibles, such as badges or graphic cards depicting highlights from the season. With these systems having connecting series of collectibles, they could be incentivized by awarding some type of stat boost when a player has successfully collected the allotted items. This idea could get a boost by not allowing any player to acquire double of a particular card or collectible, ensuring that every new package bought would yield a new item.
While my rudimentary solution is imperfect and could use more development, I believe that the overall solution for the Dotts system is to overlay other systems that would go further to awarding players, instead of attempting to use a system as an economic manager.