As somebody who is interested in doing graphics work for the league as well as somebody who is currently employed as a developer, the release of Dotts was very exciting for me. It was truly awesome to see the result of hundreds if not thousands of total hours of work be combined into this product. Even just thinking about the total time that it took to make draft graphics for the last 24 seasons, it is easy to see just how much time and effort an undertaking like this takes. That being said, I am looking forward to watching the project grow and improve based on the learnings that the Dotts team find from the community as well as from experiments or tests that they make themselves.
As for additions, I’ll focus more on things on the development side. I think that a couple key micro animations could be added to the development site to truly make the card opening experience really stand out as an exciting moment. Microinteractions are defined as "contained product moments that revolve around a single use case”, in this case that would be opening a card back and viewing your opened cards. I think that there is a great opportunity to borrow from the feeling of opening a card pack in real life that we could borrow from from a development perspective. Giving a user the ability to actually swipe or gesture to rip the top of the card pack off, revealing a loose stack of cards waiting to be looked through ( and maybe even teasing a rare card border at the end. Considering the order of the cards viewed to build up anticipation towards a big reveal of your best pull. Allowing a user to shuffle through their cards to make them feel more individual. Small things like that I think would really take the card opening experience to the next level.
As for additions, I’ll focus more on things on the development side. I think that a couple key micro animations could be added to the development site to truly make the card opening experience really stand out as an exciting moment. Microinteractions are defined as "contained product moments that revolve around a single use case”, in this case that would be opening a card back and viewing your opened cards. I think that there is a great opportunity to borrow from the feeling of opening a card pack in real life that we could borrow from from a development perspective. Giving a user the ability to actually swipe or gesture to rip the top of the card pack off, revealing a loose stack of cards waiting to be looked through ( and maybe even teasing a rare card border at the end. Considering the order of the cards viewed to build up anticipation towards a big reveal of your best pull. Allowing a user to shuffle through their cards to make them feel more individual. Small things like that I think would really take the card opening experience to the next level.