What WON'T the sim change? I welcome it. For one, the most effective runners will no longer be Quarterbacks. No running back this season has a rush of over 30 yards, and yet QBs can commonly pull that off in the right circumstances. For two, I wrote an ENTIRE FREAKING 2500 WORD ARTICLE ABOUT HOW MUCH THE CURRENT SIM SUCKS. In that very long article, I barely even scratched the surface. I didn't even get into specific builds, like how with barely any TPE certain players and archetypes can be extremely effective without much investment, especially OLine, or how even builds themselves got stratified to the point that anyone who plays an archetype other than Game Manager at their QB is blatantly hampering their team. If nothing else, the fact that nobody knows all that much about the sim right now means that there will be a ton of interesting experimentation, especially with traits. Do you get your traits immediately? Is it worth speeding up towards a trait tier when that could mean your build could be suboptimal on the way? What even is optimal at this point? What traits are the best? What archetypes are the best? And how much of a change will it be that in order to get a stat to 100, you'll need to invest an extra 50 TPE in it? It'll definitely be interesting.
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