21. Make a scouting report for any of the ISFL or DSFL draftees. Show their stats, abilities, TPE, or highlights. Written or graphic option available.
Lip Gallagher Scouting Graphic
24. Create a billboard, magazine cover, unique trading card, or video game cover depicting a one of the league's stars.
Harrison Andrews ISFL ProFootball 28 Cover
26. Imagine your current position was not available to be picked when you created your player. What other position would you have picked, and why?
If making a a safety wasn't on the table when creating, I'd probably go with cornerback. I was between those two positions when creating so decision probably would've been easier since I wouldn't have to decide. Why cornerback? Well my primary goal was to chase after special teams records, specifically kickoff return yards and kickoff return touchdowns. My preference was always to play on the defensive side of the ball so that really left two position groups with archetypes that were viable in the pursuit; safety with the centerfielder archetype and cornerback with the man to man archetype.
Both archetypes had speed capped at 100 which is something that helps with kick returns. If I had to pick between making sacks and making interceptions, I'd lean towards interceptions as there's the added element of possibly returning an interception for a touchdown. While you could strip sack, recover the fumble and make your way into the end zone, the likelihood of all that coming together seems like you'd need a whole lot more luck. If you don't get interceptions there's always PDs that you could possibly rack up and with the new sim you can really rack those up if you line up as CB1. Although kick returns aren't something we're likely to see new records in with the new sim, the cornerback position seems like a decent position to be in.
22. Now thats two seasons on the new sim. Only two of the teams that made the playoffs in the first season made it as well in the second. Talk us through how the teams have been adjusting to the sim, and if we will start seeing more consistent playoffs' competitors in future seasons.
New sim has been interesting especially from a testing standpoint. With the old sim, it was pretty much a give that home field advantage would play a pretty major role in likelihood of coming away with a win. Predictions were basically, pick home team and not much though went through it. Some teams have a method of which they use to test, but for the most part bulk testing that existed with the previous sim isn't something that was really being done with the possible exception of a couple of teams.
Away team penalties are something that appears to favour the home team but with that being said there's a chance for an away team to walk away with a win without being deemed unlikely or a fluke. Through two season, there hasn't been a strat submitted for Honolulu that was below 50% which is somewhat of a surprise since there are some areas where we're lacking in comparison to our matchups. While you have consider the small sample sizes (relative to what was being done in the old sim) in conjunction with the fact that opposing teams are likely to make changes of their own, it has certainly been nice to see that you can be competitive on the road as well.
In terms of the standings a bit of a shakeup has occurred with the ASFC with OCO and SJS not fairing as well as they had prior to the sim change. A bit of a surprise but their good teams with good users so won't be surprised to seem them back on top soon. As far as Honolulu goes, the switch has seen back to back winning seasons with the team's first playoff experience in Season 27. So it's been pretty good for us so far. With Gragg9 release a method for testing publicly (awesome btw) maybe things will shuffle around some more.
Lip Gallagher Scouting Graphic
24. Create a billboard, magazine cover, unique trading card, or video game cover depicting a one of the league's stars.
Harrison Andrews ISFL ProFootball 28 Cover
26. Imagine your current position was not available to be picked when you created your player. What other position would you have picked, and why?
If making a a safety wasn't on the table when creating, I'd probably go with cornerback. I was between those two positions when creating so decision probably would've been easier since I wouldn't have to decide. Why cornerback? Well my primary goal was to chase after special teams records, specifically kickoff return yards and kickoff return touchdowns. My preference was always to play on the defensive side of the ball so that really left two position groups with archetypes that were viable in the pursuit; safety with the centerfielder archetype and cornerback with the man to man archetype.
Both archetypes had speed capped at 100 which is something that helps with kick returns. If I had to pick between making sacks and making interceptions, I'd lean towards interceptions as there's the added element of possibly returning an interception for a touchdown. While you could strip sack, recover the fumble and make your way into the end zone, the likelihood of all that coming together seems like you'd need a whole lot more luck. If you don't get interceptions there's always PDs that you could possibly rack up and with the new sim you can really rack those up if you line up as CB1. Although kick returns aren't something we're likely to see new records in with the new sim, the cornerback position seems like a decent position to be in.
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22. Now thats two seasons on the new sim. Only two of the teams that made the playoffs in the first season made it as well in the second. Talk us through how the teams have been adjusting to the sim, and if we will start seeing more consistent playoffs' competitors in future seasons.
New sim has been interesting especially from a testing standpoint. With the old sim, it was pretty much a give that home field advantage would play a pretty major role in likelihood of coming away with a win. Predictions were basically, pick home team and not much though went through it. Some teams have a method of which they use to test, but for the most part bulk testing that existed with the previous sim isn't something that was really being done with the possible exception of a couple of teams.
Away team penalties are something that appears to favour the home team but with that being said there's a chance for an away team to walk away with a win without being deemed unlikely or a fluke. Through two season, there hasn't been a strat submitted for Honolulu that was below 50% which is somewhat of a surprise since there are some areas where we're lacking in comparison to our matchups. While you have consider the small sample sizes (relative to what was being done in the old sim) in conjunction with the fact that opposing teams are likely to make changes of their own, it has certainly been nice to see that you can be competitive on the road as well.
In terms of the standings a bit of a shakeup has occurred with the ASFC with OCO and SJS not fairing as well as they had prior to the sim change. A bit of a surprise but their good teams with good users so won't be surprised to seem them back on top soon. As far as Honolulu goes, the switch has seen back to back winning seasons with the team's first playoff experience in Season 27. So it's been pretty good for us so far. With Gragg9 release a method for testing publicly (awesome btw) maybe things will shuffle around some more.
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316 words