"Success" as a statistic is completely subjective, and it really depends on what the user's goals are for the league. For me, as a first time create, my goals were to learn how the ISFL worked and have my player not be a bump on a log. Since Kyouma was a DSFL Pro Bowl selection last year and has been in and out of the top 10 in tackles this year, I'd say I succeeded at not creating a bump on a log. I've also learned pretty much everything basic about the ISFL and even without having played a season outside of the DSFL yet, I'd consider my first player a success.
For more experienced users, success may come from winning awards or winning an Ultimus. So many players will go their whole careers without winning the big one, and for users on their second or third create, the goal might be to lead your team to a title. Maybe the user wants their player to go down in history as the GOAT at their position. Again, it's all selective.
I think overall, however, the biggest measure of success is how much fun you have during your time in the league. The actual "sport" can only go so far, as we all collectively sit down at 8 PM EST each weekday to get angry at moving dots. But we get angry at moving dots alongside our teammates, and that's what makes the league fun. Having good camaraderie among your teammates is the biggest measure of success in the league, in my opinion, because without good, supportive teammates, grinding out a player can be so much more difficult a task.
For more experienced users, success may come from winning awards or winning an Ultimus. So many players will go their whole careers without winning the big one, and for users on their second or third create, the goal might be to lead your team to a title. Maybe the user wants their player to go down in history as the GOAT at their position. Again, it's all selective.
I think overall, however, the biggest measure of success is how much fun you have during your time in the league. The actual "sport" can only go so far, as we all collectively sit down at 8 PM EST each weekday to get angry at moving dots. But we get angry at moving dots alongside our teammates, and that's what makes the league fun. Having good camaraderie among your teammates is the biggest measure of success in the league, in my opinion, because without good, supportive teammates, grinding out a player can be so much more difficult a task.