(09-07-2017, 12:49 AM)SwagSloth Wrote:I like the idea of spending large amounts of TPE to go over the cap and have given thought to it myself.
Maybe allow players a choice:
(A) Spend 2x or 3x the TPE to go over the cap. (ex: max STR 90. It normally costs 15 points to go from 90-91, so I have to spend 30/45 TPE to do it.)
(5) Spend a certain amount of money to raise the cap, so it doesn't require 2x/3x TPE. It should be a large amount of money, but would give people an alternative.
I don't think either option or even both is bad as long as it's a huge TPE/$$$ sink. Ultimately, it takes a lot to reach your attribute max, so this would mostly be an endgame focus for veteran players that were super active their whole career and/or did well on predictions.
Just like I said earlier, that'll be pretty cost efficient to spend your already earned TPE to increase the cap of an Attribute. Maybe I just think that I more than likely wouldn't put a cap max on my highest attribute, I'm thinking I would use it more on one of my lower attributes to get a bit more of edge in something I'm lacking. In my instance, I'll probably use my +10 to get my speed from 75 to to 82-83ish.
I dunno, it seems like using more TPE than it usually takes to increase the cap (above the allotted amount in the Update Scale) sort of stunts the growth of your player, where you can put that TPE in another area of your build.
Options would be awesome though, people love options. Lol