10-23-2022, 11:20 PM
(This post was last modified: 10-27-2022, 10:18 PM by TheHammer43. Edited 4 times in total.)
Updated 10/24/2022
TPE EARNED: 20
AC #283 +2
Weekly Training Tier 2 +5
Week 2 Predictions +2
Week 3 Predictions +2
Week 4 Predictions +2
Week 5 Predictions +3
Week 6 Predictions +1
PT#1 +3
TOTAL TPE: 484 + 20 = 504
TPE Available: 4
TPE Spent: 20
Adjusted Attributes:
Agility 83>85 (20TPE)
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 70
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
PURCHASED TRAITS:
TPE EARNED: 20
AC #283 +2
Weekly Training Tier 2 +5
Week 2 Predictions +2
Week 3 Predictions +2
Week 4 Predictions +2
Week 5 Predictions +3
Week 6 Predictions +1
PT#1 +3
TOTAL TPE: 484 + 20 = 504
TPE Available: 4
TPE Spent: 20
Adjusted Attributes:
Agility 83>85 (20TPE)
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 70
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
PURCHASED TRAITS: