11-07-2022, 12:50 AM
(This post was last modified: 11-12-2022, 10:10 AM by TheHammer43. Edited 7 times in total.)
Updated 11/7/2022
TPE EARNED: 10
AC #285 +2
Weekly Training Tier 2 +5
Week 10 Predictions +1
Week 11 Predictions +1
Week 12 Predictions +1
TOTAL TPE: 522+10=532
TPE Available: 2
TPE Spent:10
Adjusted Attributes:
(MIN:55)(MAX:95) Agility: 87>88 (10TPE)
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 88
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 70
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
PURCHASED TRAITS:
TPE EARNED: 10
AC #285 +2
Weekly Training Tier 2 +5
Week 10 Predictions +1
Week 11 Predictions +1
Week 12 Predictions +1
TOTAL TPE: 522+10=532
TPE Available: 2
TPE Spent:10
Adjusted Attributes:
(MIN:55)(MAX:95) Agility: 87>88 (10TPE)
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 88
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 70
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
PURCHASED TRAITS: