What if we made traits something that is earned by in season performance instead of something purchasable by TPE? As it stands, every player in the league of a certain archetype could have the same traits. By putting criteria on different traits, you would be highlighting the leagues’ superstars in a new way.
Here are some examples that could represent criteria for some of the traits:
Bionic Leg: In order to earn this trait, your player must make a field goal of more than 55 yards during a season. The trait is lost once a season goes by and the longest field goal for the year was less than 55 yards.
Receiving TE: In order to earn this trait, your player must be a TE and have more than 75 receptions on the season. The trait is lost once a season is completed with less than 75 receptions.
Game Manager: In order to earn this trait, your QB must have the lowest INT% in the ISFL. This trait is lost once your QB throws more than 10 INT during a season.
You could keep going and make criteria for each trait. Some traits could be reserved for the top performer in the league while others could be benchmarks that need to be hit each season to keep the trait.
I think a reward system based on sim results compared to strict TPE generation could be interesting!
Here are some examples that could represent criteria for some of the traits:
Bionic Leg: In order to earn this trait, your player must make a field goal of more than 55 yards during a season. The trait is lost once a season goes by and the longest field goal for the year was less than 55 yards.
Receiving TE: In order to earn this trait, your player must be a TE and have more than 75 receptions on the season. The trait is lost once a season is completed with less than 75 receptions.
Game Manager: In order to earn this trait, your QB must have the lowest INT% in the ISFL. This trait is lost once your QB throws more than 10 INT during a season.
You could keep going and make criteria for each trait. Some traits could be reserved for the top performer in the league while others could be benchmarks that need to be hit each season to keep the trait.
I think a reward system based on sim results compared to strict TPE generation could be interesting!
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