The lower level tags are fun, unique and relatively small impact. The high level tags tho.... most people will probably end up taking the increase an attribute cap by 5 and throw it on speed. And I know in DDSPF16 there was some wonkiness with players playing OOP. Not sure if there's anything to a similar degree with DDSPF21 but the out of position tag might lead to some game breaking players
All around, I think these are great and fun ideas! Would be hard to implement some (especially the sim related one) due to how the backend works though.
All around, I think these are great and fun ideas! Would be hard to implement some (especially the sim related one) due to how the backend works though.