(02-20-2024, 11:08 AM)firstfray Wrote: The lower level tags are fun, unique and relatively small impact. The high level tags tho.... most people will probably end up taking the increase an attribute cap by 5 and throw it on speed. And I know in DDSPF16 there was some wonkiness with players playing OOP. Not sure if there's anything to a similar degree with DDSPF21 but the out of position tag might lead to some game breaking playersI think its important to remember that these are just ideas that can continually be improved upon. I also think a +5 to the cap is too much, but is +1? or even +2?
All around, I think these are great and fun ideas! Would be hard to implement some (especially the sim related one) due to how the backend works though.