this one is the least done
II. Player Rules
II. Player Rules
Quote:A. Progression
1. Update Scale
2. Each piece of equipment may be purchased one (1) time per seasonCode:0-50 - costs 1 TPE to go up 1 point
50-70 - costs 2 TPE to go up 1 point
70-80 - costs 5 TPE to go up 1 point
80-90 - costs 10 TPE to go up 1 point
90-100 - costs 15 TPE to go up 1 point
3. A player may claim an activity check for 2 TPE, and purchase weekly training ($500,000 for 3 TPE, $1,000,000 for 5 TPE)
4. Training Camps
- NSFL players may complete TTC up until the last game of the regular season. Once playoffs begin, TTC is closed.
- In addition to TTC, NSFL rookies may complete Rookie Minicamp up until the first game of the regular season. Once the regular season starts, Rookie Minicamp is closed.
5. Regression begins in the off season between 7th and 8th season.
D. WaiversCode:8th season 15% TPE loss
9th season 15% TPE loss
10th season 20% TPE loss
11th season 20% TPE loss
12th season 25% TPE loss
13th season 25% TPE loss
14th season 30% TPE loss
15th season 30% TPE loss
16th season 40% TPE loss
17th season 40% TPE loss
18th season 50% TPE loss
19th season 50% TPE loss
20th season 75% TPE loss
21st season 75% TPE loss
75% TPE loss ongoing
- Any player created after the draft and prior to the first sim of playoffs, will be subject to the NSFL Waiver Wire. These players will play the season out but will be released from their teams roster and entered into the following NSFL draft.
- The last team to pick in the most recent draft order(even if they traded away the pick), will be the first to pick in the Waiver Wire. Subsequently the first team to pick in the Draft Order will be given the last pick in the Waiver Wire(even if they traded away the pick)
- Once a team has picked up a player through Waivers, they then fall to the back of the order.
- Once a player has been approved, all GM's will have a 24 hour period in which they may lay a claim. If the team with first priority passes or fails to make a claim within the 24 hour period. The next claim will be accepted, following the priority order that is currently meant to take place.
- All free agent waiver claim contracts will be worth $2,000,000. This contract will be a 1 year signing and is an automatic signing and not a debate between player and GM.
- In the case of a player not wanting to play where they are signed. A trade must be implemented at the earliest time available. Holding a player hostage will be grounds for the league to step in and mandate a trade of less then equal value for the GM preventing the trade.
- If a newly created player goes unclaimed for 24 hours after he is approved he is free to be claimed by any team on a first come first served basis. This claim will not lose a team their spot in the waiver order.
- If a team puts a waiver claim in they may not remove that claim if there is less than 3(three) hours until the waiver is processed.
- If a NSFL team releases a player he goes through a 24 hour waiver period. During this time he may be claimed by the other teams in the league. Waiver order will be the same that is used for newly created free agents. Claiming a released player will use your waiver claim and put you at the back of the order.
- If a NSFL team claims a player on waivers they take on the contract that he had before being released.
- If a NSFL team releases a player they will be penalized for half of his contract value per season for each season that was remaining on his contract.
- If a player enters a draft and goes undrafted a team may claim him on waivers. This player will NOT be entered into the following NSFL draft and will instead stay with his team.
- During the off season any players in the free agent pool can be signed on a first come first served basis. This will NOT effect waiver position and these signings are NOT bound to the auto $2,000,000 contracts. These players may be signed to any normal contact.
E. Joining NSFL post-Trade Deadline, before Playoffs
- If a member joins between the trade deadline and the playoffs, they may be signed as a free agent. After the playoffs, they will be released from their team and entered into the NSFL draft.
- These players WILL NOT do TTC, PTs, Championship Week, Rookie Minicamp, or purchase equipment. They MAY do weekly training and activity checks.This may be implemented in the future instead of the waiver system we have established
- If a member joins after the playoffs start, they will have to wait to be entered into the upcoming draft and WILL NOT be signed by a team until they are drafted through the NSFL draft. They may do weekly ITC and Activity Checks
F. Recreate TPE
- Points earned by or awarded to the previous player before the new player was created or that are unavailable to other incoming players may not be used for the recreated player.
- TPE earned will be dated based on when the activity was done that earned the TPE. Season predictions and fantasy for example are done at the start of the year but are awarded at seasons end. The action that earned the TPE was done at the start of the year so if a palyer retires after that time the TPE from these would go on the retired player and not the new player.
G. Positional Eligibility
- Any player may play any position. For example, If you have a Mobile QB who is riding the bench and your team is starting an inactive WR you could move the Mobile QB instead out to WR. Players are still restricted by the attributes of their build.
- One (1) time per career a player may choose to switch positions. If a player chooses to switch to a new position they must have their GM post in the NSFL GM area that the player is officially changing positions.
- If a player chooses to switch positions they, or the team (from the teams salary cap) must pay $4,000,000 to make the switch.
- If a player changes positions they will be allowed to move 50% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.
- If a player needs to add or drop weight to fit the new position they may do so as much as is needed
- If a player is too short or tall for the new position they may change their height to the minimum required height (if they were too short before the switch) or the maximum allowed height (if they were too tall before the switch) for their new position archetype
- One (1) time per career a player may choose to switch archetypes. If a player chooses to switch to a new archetpe they must post in their update thread that the player is officially changing archetypes.
- A player may not change archetypes after their 3rd season ends. They may still use a position swap, but they cannot switch archetypes from their current position once they reach the end of their 3rd season.
- If a player chooses to switch archetypes they, or the team (from the teams salary cap) must pay $4,000,000 to make the switch.
- If a player changes archetypes they will be allowed to move 50% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new archetype, even if it was above it before the position switch.
- If a player needs to add or drop weight to fit the new archetype they may do so as much as is needed
- If a player is too short or tall for the new archetype they may change their height to the minimum required height (if they were too short before the switch) or the maximum allowed height (if they were too tall before the switch) for their new archetype
D. Retirement
- If a player retires after the off-season has begun (after the Championship has been awarded), that player will play one final season and the user can recreate, thus having two players in the league for the retired players final season
- If a player retires after the season has started he will finish the season on his team and be retired at the conclusion of the season.
- A user may never have more than two players in the league at the same time due to retirement and recreation. This means if a user retires and recreates he may not do so again until after their first player finishes the season
- Players have up to 72 hours after their retirement to reconsider. Should they retract their retirement, they must pay a 20% TPE penalty before being re-entered into the sim.
- The contract of the player in question will be reinstated to the team which held the rights at the time of retirement, for the same dollar value and length as before retirement
D. Retirement
- If a player retires after the off-season has begun (after the Championship has been awarded), that player will play one final season and the user can recreate, thus having two players in the league for the retired players final season
- If a player retires after the season has started he will finish the season on his team and be retired at the conclusion of the season.
- A user may never have more than two players in the league at the same time due to retirement and recreation. This means if a user retires and recreates he may not do so again until after their first player finishes the season
- Players have up to 72 hours after their retirement to reconsider. Should they retract their retirement, they must pay a 20% TPE penalty before being re-entered into the sim.
- The contract of the player in question will be reinstated to the team which held the rights at the time of retirement, for the same dollar value and length as before retirement