Overall I think that the ISFL runs as well as it can within the constraints of the sim, as far as the actual gameplay and player engagement goes. Live commentary would be truly incredible but has a couple of challenges to overcome, namely finding a large enough stable of commentaters to avoid burnout. But also, following the dots at the speed that they move can be really challenging and would likely be hard to do for a commentator. I think perhaps picking one game a week to highlight with commentary, played at regular speed, would be the best way to do it but this would also create large headaches for the sim team. Ultimately, I think the biggest change that needs to be made though is not related to the sim but to the league economy. It really feels like a struggle to be able to afford the baseline items you need each season (training weekly and t4-6 equipment) while having enough money left over to engage in the more entertaining activities like casino events or ISFL survivor. The current economy set is stagnant, with the people who've been in the league the longest boasting massive bank accounts that they can't possibly spend with newer users, even those with league jobs, struggling to make ends meet and still have cash left over to collect Dotts cards. As an example, graphics graders may make between 6M and 10M for a seasons worth of work but process hundreds of millions in payouts over a season easily. I don't really have a solution for this aside from a total re-analysis of the costs of league activities and equipment and a rebalancing of the economy, which I understand would be a ton of work.
![[Image: axpcVcn.png]](https://i.imgur.com/axpcVcn.png)