ISFL Specific Proposals:
For full disclosure, the following groups/individuals have votes on the ISFL specific ballot:
ISFL Head Office - @bex @iStegosauruz @Swanty @DarknessRising @Mooty99 @abh89
ISFL Simmer - @Gumbaman
ISFL Owner - @manicmav36
ISFL GMs
1. ISFL Teams are able to pay, either in full or partial, for their player's re-distribution of TPE against their salary cap. (HO has ruled to allow this, but is seeking to have this codified through the rule proposal process for future)
2. Allow regression players to be extended on projected regression totals, if a player exceeds the projected regression total tier the contract is voided.
3. If a rule proposal is voted down, it cannot be added to the ballot again the following rules summit.
4. Effective immediately, HO will create a "pre-punishment" Discord room, and will immediately begin posting punishment threads there 12 hours prior to the official punishment thread going live. GMs will be allowed to provide input on the proposed punishment, but HO will have the final say on all punishment decisions. In special circumstances, HO can forgo the 12 hour period if punishment is needed sooner, as long as they notify the GMs prior to the posting of the thread in the "pre-punishment room."
Reasoning: Every punishment thread of late is filled with HO and GMs arguing about the final outcome, for the entire league to see. We have GM chat here already in place, let's utilize it and allow people to voice their concerns or agreement ahead of time, so that we can then approach the league as a unified front of management.
Universal Rule Proposals:
The following groups/individuals have votes on the Universal ballot:
ISFL Head Office - @bex @iStegosauruz @Swanty @DarknessRising @Mooty99 @
ISFL Simmer - @Gumbaman
ISFL Owner - @manicmav36
ISFL GMs
DSFL Head Office - @TomHanks @nunccoepi @.simo
DSFL Simmer - @TheSparkyDee
DSFL GMs
1. Agent costs will no longer be $10 million a season; instead agent costs will be an initial fee of $10 million for a license, followed by a payment of $3 million per season to renew their license until the agent creates a player in the league.
Reasoning: There are many responsibilities that go along with being an agent in the ISFL. Negotiating contracts, enforcing those contracts clauses, finding the best situation for a player based on their wants and needs, such as statistical accomplishments, money or incentives. This can be very overwhelming for a player to do themselves, having an agent can relieve the complications of contracts for players and let them enjoy the experience of being a player. The way rules are currently laid out makes becoming an agent inaccessible to most users across the league but can add a huge aspect to the community. Complaints run rampant of how players only take minimum deals, but having an agent could change that by having a third party involved with contract.
2. The current pro bowl roster counts shall be amended to the following, with changes indicated
QB 2
RB 3
FB 1
TE 2
WR 4 -> 5
OL *
DE 2 -> 3
DT 2 -> 3
LB 3 -> 4
CB 3 -> 4
S 3
K 1 -> 2
P 1 -> 2
KR 2
Reasoning: Over the league's history, we have gone through 4 expansion phases, going from 6 to 14 teams. In many ways, the league has adjusted to compensate for the significantly larger league, which has more than doubled in teams and roster spots.
However, one area which has failed to adapt to the growing state of the league is in the pro bowl. The league's current pro bowl structure is nearly identical to the one used as early as Season 1, created when the league consisted of only six teams. By adding various slots to the pro bowl roster, we can level the playing field between the current generation and older players who competed in an era where pro bowl selections were significantly more open.
3. Users may claim recruitment TPE on players that they have brought to the league. Once a recruited player is updated past 100 TPE, the recruiter may claim 2 TPE. Once a recruited player is updated past 250 TPE, the recruiter may claim an additional 3 TPE. To claim, a user must link the roster page of their recruit to their update thread. However, TPE may not be claimed if one of the following applies:
- the recruited player is a recreate and had a player less than 5 seasons ago
- the recruited player has reached their draft season +2 (ie a S31 recruit may not have TPE claimed from them following the end of S33)
- the recruiting user has retired and recreated between the time of recruitment and the time of claiming that recruitment.
A user may only claim 5 recruits per player career.
4. Give GM's PT Passes
Reasoning: The season is longer and harder now, as a result we should get more compensation. Since we can't change our salary, we can give ourselves PT passes.
5. Give Bankers UW Passes
Reasoning: UW falls on the start of the new season, with contracts, bonus, job pays, new equipment buys, so it's the busiest season for everyone, and it would be really good if we could focus on that.
6. DSFL GMs are unable to become RMs and vice versa
Reasoning: DSFL GMs are already RMs, (or should be if they're actually doing their job). They're just assigned to their specific rookies once they draft them. There is no reason to be taking that job position away from someone else because you want to double dip.
7. Move Awards to after the ISFL Draft.
Reasoning: This would give awards committee a bit more time to decide on who should be nominated, give GMs a bit more time to vote, and give the graphics team a bit more time to make the show. This season we only have a 43 hour turnaround period from the end of voting to the show, which while we have been able to handle that previously is not very sustainable. GMs also have had only 48 hours to vote, during the pre-draft period.
8. Users have an option to purchase a single use PT Pass for that week. The more passes the person uses, the more expensive they become. The cost would reset after every season and cannot be used for UW or Season/Game Predictions. The cost of each pass is below. The cost is compounding as you would need 39,000,000 to get a full PT Pass.
1st Pass: 2,000,000
2nd Pass: 4,000,000
3rd Pass: 8,000,000
4th Pass: 10,000,000
5th Pass: 15,000,000
9. Unless otherwise specified in the schedule, if the schedule sets an event or deadline as the occurrence of another event (such as a sim/game), then the first event or deadline is set as the time the broadcast of the second event (eg. sim/game) is scheduled to start. If the second event is postponed with an official announcement, then the second event or deadline tied to it is also postponed.
Reasoning: This avoids the ambiguity that arises as to whether that deadline is the beginning of a sim or when the sim ends. For example, if the trade deadline is set as "DSFL Week 10," then the trade deadline is set for the time the Week 10 is scheduled to be broadcast: 8:00pm ET, and not some time in the future when the broadcast ends.
10. Unless there is a compelling reason to the contrary which has been confirmed by the Owner, any punishment for a member of Head Office will be double the normal amount set by precedent. If there is no precedent set, those setting the punishment must first determine what the punishment should be for a non-HO member, and then double the punishment for the HO member to be punished.
Reasoning: Members of Head Office should be held to a higher standard as to their knowledge of and adherence to the rulebook.
11. Job Heads must obtain HO approval for all new hires, including job head replacements. Approval must be sought before hiring announcements are posted. This holds Job Heads to the same standard as GMs who must by existing rule gain HO approval
12. Remove the word "active" from the before the word "account" in the definition of "Multi."
13. Add somewhere in the rulebook: "It is strictly prohibited for one person to have multiple forum accounts. If a person needs help logging in to their account they simply need to contact any member of Head Office who can help them to regain access."
14. Head Office members can choose to opt in to voting for awards. If they intend to do so they need to alert the events team prior to the streaming of the first ISFL playoff game.
15. The definition of a multi will only include the utilization of two non-retired players at one specific time. Every user is only allowed to have one non-retired player. If that user makes additional accounts and thus has multiple players that are playing in the ISFL/DSFL, that would be a multi.
16. Decrease the maximum amount of TPE that one can reallocate per season from 50 back to the old cap of 32. Allow players an additional option to purchase a "Trait TPE Reallocation" once per season for $5M that allows them to sell back one trait from their player build and reallocate all TPE spent on that trait into other attributes and/or traits.
Reasoning: While the rule passed last season allows some players to reallocate trait TPE for traits that cost 50 TPE, some traits cost more than 50 TPE and thus can still not be reallocated. This rule specifically designs a system for trait TPE reallocation that applies to any trait, and reverts the attribute TPE reallocation limit to the previous threshold.
For full disclosure, the following groups/individuals have votes on the ISFL specific ballot:
ISFL Head Office - @bex @iStegosauruz @Swanty @DarknessRising @Mooty99 @abh89
ISFL Simmer - @Gumbaman
ISFL Owner - @manicmav36
ISFL GMs
1. ISFL Teams are able to pay, either in full or partial, for their player's re-distribution of TPE against their salary cap. (HO has ruled to allow this, but is seeking to have this codified through the rule proposal process for future)
2. Allow regression players to be extended on projected regression totals, if a player exceeds the projected regression total tier the contract is voided.
3. If a rule proposal is voted down, it cannot be added to the ballot again the following rules summit.
4. Effective immediately, HO will create a "pre-punishment" Discord room, and will immediately begin posting punishment threads there 12 hours prior to the official punishment thread going live. GMs will be allowed to provide input on the proposed punishment, but HO will have the final say on all punishment decisions. In special circumstances, HO can forgo the 12 hour period if punishment is needed sooner, as long as they notify the GMs prior to the posting of the thread in the "pre-punishment room."
Reasoning: Every punishment thread of late is filled with HO and GMs arguing about the final outcome, for the entire league to see. We have GM chat here already in place, let's utilize it and allow people to voice their concerns or agreement ahead of time, so that we can then approach the league as a unified front of management.
Universal Rule Proposals:
The following groups/individuals have votes on the Universal ballot:
ISFL Head Office - @bex @iStegosauruz @Swanty @DarknessRising @Mooty99 @
ISFL Simmer - @Gumbaman
ISFL Owner - @manicmav36
ISFL GMs
DSFL Head Office - @TomHanks @nunccoepi @.simo
DSFL Simmer - @TheSparkyDee
DSFL GMs
1. Agent costs will no longer be $10 million a season; instead agent costs will be an initial fee of $10 million for a license, followed by a payment of $3 million per season to renew their license until the agent creates a player in the league.
Reasoning: There are many responsibilities that go along with being an agent in the ISFL. Negotiating contracts, enforcing those contracts clauses, finding the best situation for a player based on their wants and needs, such as statistical accomplishments, money or incentives. This can be very overwhelming for a player to do themselves, having an agent can relieve the complications of contracts for players and let them enjoy the experience of being a player. The way rules are currently laid out makes becoming an agent inaccessible to most users across the league but can add a huge aspect to the community. Complaints run rampant of how players only take minimum deals, but having an agent could change that by having a third party involved with contract.
2. The current pro bowl roster counts shall be amended to the following, with changes indicated
QB 2
RB 3
FB 1
TE 2
WR 4 -> 5
OL *
DE 2 -> 3
DT 2 -> 3
LB 3 -> 4
CB 3 -> 4
S 3
K 1 -> 2
P 1 -> 2
KR 2
Reasoning: Over the league's history, we have gone through 4 expansion phases, going from 6 to 14 teams. In many ways, the league has adjusted to compensate for the significantly larger league, which has more than doubled in teams and roster spots.
However, one area which has failed to adapt to the growing state of the league is in the pro bowl. The league's current pro bowl structure is nearly identical to the one used as early as Season 1, created when the league consisted of only six teams. By adding various slots to the pro bowl roster, we can level the playing field between the current generation and older players who competed in an era where pro bowl selections were significantly more open.
3. Users may claim recruitment TPE on players that they have brought to the league. Once a recruited player is updated past 100 TPE, the recruiter may claim 2 TPE. Once a recruited player is updated past 250 TPE, the recruiter may claim an additional 3 TPE. To claim, a user must link the roster page of their recruit to their update thread. However, TPE may not be claimed if one of the following applies:
- the recruited player is a recreate and had a player less than 5 seasons ago
- the recruited player has reached their draft season +2 (ie a S31 recruit may not have TPE claimed from them following the end of S33)
- the recruiting user has retired and recreated between the time of recruitment and the time of claiming that recruitment.
A user may only claim 5 recruits per player career.
4. Give GM's PT Passes
Reasoning: The season is longer and harder now, as a result we should get more compensation. Since we can't change our salary, we can give ourselves PT passes.
5. Give Bankers UW Passes
Reasoning: UW falls on the start of the new season, with contracts, bonus, job pays, new equipment buys, so it's the busiest season for everyone, and it would be really good if we could focus on that.
6. DSFL GMs are unable to become RMs and vice versa
Reasoning: DSFL GMs are already RMs, (or should be if they're actually doing their job). They're just assigned to their specific rookies once they draft them. There is no reason to be taking that job position away from someone else because you want to double dip.
7. Move Awards to after the ISFL Draft.
Reasoning: This would give awards committee a bit more time to decide on who should be nominated, give GMs a bit more time to vote, and give the graphics team a bit more time to make the show. This season we only have a 43 hour turnaround period from the end of voting to the show, which while we have been able to handle that previously is not very sustainable. GMs also have had only 48 hours to vote, during the pre-draft period.
8. Users have an option to purchase a single use PT Pass for that week. The more passes the person uses, the more expensive they become. The cost would reset after every season and cannot be used for UW or Season/Game Predictions. The cost of each pass is below. The cost is compounding as you would need 39,000,000 to get a full PT Pass.
1st Pass: 2,000,000
2nd Pass: 4,000,000
3rd Pass: 8,000,000
4th Pass: 10,000,000
5th Pass: 15,000,000
9. Unless otherwise specified in the schedule, if the schedule sets an event or deadline as the occurrence of another event (such as a sim/game), then the first event or deadline is set as the time the broadcast of the second event (eg. sim/game) is scheduled to start. If the second event is postponed with an official announcement, then the second event or deadline tied to it is also postponed.
Reasoning: This avoids the ambiguity that arises as to whether that deadline is the beginning of a sim or when the sim ends. For example, if the trade deadline is set as "DSFL Week 10," then the trade deadline is set for the time the Week 10 is scheduled to be broadcast: 8:00pm ET, and not some time in the future when the broadcast ends.
10. Unless there is a compelling reason to the contrary which has been confirmed by the Owner, any punishment for a member of Head Office will be double the normal amount set by precedent. If there is no precedent set, those setting the punishment must first determine what the punishment should be for a non-HO member, and then double the punishment for the HO member to be punished.
Reasoning: Members of Head Office should be held to a higher standard as to their knowledge of and adherence to the rulebook.
11. Job Heads must obtain HO approval for all new hires, including job head replacements. Approval must be sought before hiring announcements are posted. This holds Job Heads to the same standard as GMs who must by existing rule gain HO approval
12. Remove the word "active" from the before the word "account" in the definition of "Multi."
13. Add somewhere in the rulebook: "It is strictly prohibited for one person to have multiple forum accounts. If a person needs help logging in to their account they simply need to contact any member of Head Office who can help them to regain access."
14. Head Office members can choose to opt in to voting for awards. If they intend to do so they need to alert the events team prior to the streaming of the first ISFL playoff game.
15. The definition of a multi will only include the utilization of two non-retired players at one specific time. Every user is only allowed to have one non-retired player. If that user makes additional accounts and thus has multiple players that are playing in the ISFL/DSFL, that would be a multi.
16. Decrease the maximum amount of TPE that one can reallocate per season from 50 back to the old cap of 32. Allow players an additional option to purchase a "Trait TPE Reallocation" once per season for $5M that allows them to sell back one trait from their player build and reallocate all TPE spent on that trait into other attributes and/or traits.
Reasoning: While the rule passed last season allows some players to reallocate trait TPE for traits that cost 50 TPE, some traits cost more than 50 TPE and thus can still not be reallocated. This rule specifically designs a system for trait TPE reallocation that applies to any trait, and reverts the attribute TPE reallocation limit to the previous threshold.