Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #352 +2
WT 3/04 + 5
S46 Regular Season +6
W6 +4
S46 Host City +1
TPE: 1057 + 18 = 1075
Regression: 1075 * 0.7 = 753
Post Regression:
S47 Training Camp +3
AC #353 +2
WT 3/11 + 5
TPE: 753 + 10 = 763
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 95
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 82
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence)
RoleModel (req. 70 Intelligence)
Purchased Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance)
Competitor (req. 75 Endurance)
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #352 +2
WT 3/04 + 5
S46 Regular Season +6
W6 +4
S46 Host City +1
TPE: 1057 + 18 = 1075
Regression: 1075 * 0.7 = 753
Post Regression:
S47 Training Camp +3
AC #353 +2
WT 3/11 + 5
TPE: 753 + 10 = 763
(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 95
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 82
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence)
RoleModel (req. 70 Intelligence)
Purchased Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance)
Competitor (req. 75 Endurance)