Prompt Wrote:When it comes to the ISFL, even though we're able to make our players as realistic or unrealistic as possible, we're all bound by one thing: the rules of the sim. So, let's look beyond what the sim considers possible. Your player has been granted the ability to have one of any non-lethal super power or spell they can think of. Describe what sort of power you'd give your player and how they would best utilize it to succeed at their position.
I feel like this question has the obvious answer and then the more interesting answer. The obvious approach is to pick some wildly unfair overpowered option like "the ability to win games no matter what while also ignoring all other players' abilities and also their attempts to interfere with this ability" but then it just becomes a stalemate I guess? I'm not really sure what would happen if two people had that.
The more fun answer is to think about something relatively balanced, more of an individualized trait that could actually be a reward you get for hitting max TPE or something. As a speed rusher, I think the fun option would be a selective ability to reduce friction in different areas at will, which I see as increasing my ability to get past blocks and get into the backfield to get sacks/TFLs. A different consideration would be that I might need some ability to be faster to be able to catch up to all these overpowered players. And while the ability to succeed at actually taking down the ballcarrier once I catch up might be nice, that sounds more like a linebacker or power rusher kind of option rather than a speed one.
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