16.
I think I bring a lot to the team, most obviously, I have been a max earner so far in my short time with the league. I know that is volatile, especially given how short my time in the league has been, but given I already have 138 TPE scheduled for my next update, whatever team drafts me will at least be getting a decent player. But beyond that, you are getting someone who will be extremely active in the locker room, I have watched each game I was in live, and I don’t plan on stopping that. This means when my teammates do something cool in the sim, I can hype them up over discord, raising the energy and making it a more fun place to hang out in. I have also begun sim testing and am really intrigued by it, so I am hopeful that I will be of use testing and theory crafting with the sim.
21.
I personally don’t have any experience with Draft Day Sports: Pro Football 2016, so I cannot comment on how it compares to the 2021 version, however in isolation I have found 2021 to be a robust and interesting football simulator with only a few drawbacks. I really like how there is an element of randomness in the sim, while it may seem unfair, especially in high leverage situations, when a team who wins 95% of the time ends up losing, that happens in real life football as well. Most of the problems I have with the sim are with individual situations that may be patterns. For instance, I have seen quite a few fumbles (especially from receivers) be recovered by that same receiver. While I know this happens IRL, it seems to happen more in the sim. The other major problem I have is with punting, the sim wants to punt in insane situations, why would anyone ever punt on the opponents 32?
25.
If I was not able to play as a cornerback I would likely have chosen to play as a safety. While this is kind of a cop out because safeties have a lot of the same benefits of a corner, I think there are enough distinctions that make them from a viewing experience completely different. Just so it is understood, I would create a free safety, I am more interested in making a difference in coverage than in the run game, and so I just feel it would be the better choice for my player. The reason I am interested in my player being a corner, is because of how high leverage each play is, it could result in a touchdown or an interception. This is just as true for safeties, as if a safety makes a great read, that means that they can have a huge unexpected int, but if they miss, that is almost definitely a touchdown, since they are the last line of defense. This is also true in the run game, if he would be forced to make a tackle, it would be to stop a huge play.
27.
The team with the best branding is in my opinion, the Berlin Fire Salamanders. I know this may be a controversial opinion, but I believe it because it is such a unique concept. I am a little tired of the basic ideas for team’s branding. I think a simulation league is uniquely situated to allow for wacky and out their brands that have more character inherent to them than a real team can. Beyond that, their color scheme is so vibrant that it brings a ton of life and excitement. The team in most need of an upgrade is the Arizona Outlaws. I am happy to say this is not because the team has no flavor, and no character. The Outlaws absolutely do feel like something unique; I just think that the mascot might be a bit outdated and could be improved with a more visceral image. I also think the color scheme is a little too dark and muted for my taste.
I think I bring a lot to the team, most obviously, I have been a max earner so far in my short time with the league. I know that is volatile, especially given how short my time in the league has been, but given I already have 138 TPE scheduled for my next update, whatever team drafts me will at least be getting a decent player. But beyond that, you are getting someone who will be extremely active in the locker room, I have watched each game I was in live, and I don’t plan on stopping that. This means when my teammates do something cool in the sim, I can hype them up over discord, raising the energy and making it a more fun place to hang out in. I have also begun sim testing and am really intrigued by it, so I am hopeful that I will be of use testing and theory crafting with the sim.
21.
I personally don’t have any experience with Draft Day Sports: Pro Football 2016, so I cannot comment on how it compares to the 2021 version, however in isolation I have found 2021 to be a robust and interesting football simulator with only a few drawbacks. I really like how there is an element of randomness in the sim, while it may seem unfair, especially in high leverage situations, when a team who wins 95% of the time ends up losing, that happens in real life football as well. Most of the problems I have with the sim are with individual situations that may be patterns. For instance, I have seen quite a few fumbles (especially from receivers) be recovered by that same receiver. While I know this happens IRL, it seems to happen more in the sim. The other major problem I have is with punting, the sim wants to punt in insane situations, why would anyone ever punt on the opponents 32?
25.
If I was not able to play as a cornerback I would likely have chosen to play as a safety. While this is kind of a cop out because safeties have a lot of the same benefits of a corner, I think there are enough distinctions that make them from a viewing experience completely different. Just so it is understood, I would create a free safety, I am more interested in making a difference in coverage than in the run game, and so I just feel it would be the better choice for my player. The reason I am interested in my player being a corner, is because of how high leverage each play is, it could result in a touchdown or an interception. This is just as true for safeties, as if a safety makes a great read, that means that they can have a huge unexpected int, but if they miss, that is almost definitely a touchdown, since they are the last line of defense. This is also true in the run game, if he would be forced to make a tackle, it would be to stop a huge play.
27.
The team with the best branding is in my opinion, the Berlin Fire Salamanders. I know this may be a controversial opinion, but I believe it because it is such a unique concept. I am a little tired of the basic ideas for team’s branding. I think a simulation league is uniquely situated to allow for wacky and out their brands that have more character inherent to them than a real team can. Beyond that, their color scheme is so vibrant that it brings a ton of life and excitement. The team in most need of an upgrade is the Arizona Outlaws. I am happy to say this is not because the team has no flavor, and no character. The Outlaws absolutely do feel like something unique; I just think that the mascot might be a bit outdated and could be improved with a more visceral image. I also think the color scheme is a little too dark and muted for my taste.