07-31-2022, 11:09 PM
(This post was last modified: 08-12-2022, 12:26 AM by TheHammer43. Edited 14 times in total.)
Updated 8/1/2022
TPE EARNED: 67
ADJUSTED ATTRIBUTES:
TPE SPENT: 63
TPE Available: 6
(MIN:55)(MAX:85) Strength: 74
(MIN:55)(MAX:95) Agility: 74
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 74
(MIN:50)(MAX:80) Speed: 76
(MIN:20)(MAX:60) Hands: 23
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 50
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
TPE EARNED: 67
- Activity Check 271 +2
- Weekly Training +5
- Tier 4 Equipment +5
- Weather Delay +3
- Week 16 Predictions +2
- Election Season +3
- Regular Season Predictions +7
- Playoff Predictions +3
- Activity Check 272 +2
- Weekly Training +5
- Tier 1 Equipment +5
- S37 Training Camp +15
- Tier 2 Equipment +5
- Tier 3 Equipment +5
ADJUSTED ATTRIBUTES:
- Strength 71-72-73-74 15TPE
- Agility 71-72-73-74 15TPE
- Tackling 71-72-73-74 15TPE
- Speed 73-74-75-76 15TPE
- Hands 20-23 3TPE
TPE SPENT: 63
TPE Available: 6
(MIN:55)(MAX:85) Strength: 74
(MIN:55)(MAX:95) Agility: 74
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 74
(MIN:50)(MAX:80) Speed: 76
(MIN:20)(MAX:60) Hands: 23
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 50
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 55
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)