(03-31-2023, 07:23 AM)aeonsjenni Wrote: I very much like this idea, one consideration I would make would be to tie a player's TPE cap hit exactly to their contract, so that team-building and contract structure stays the same for team balance. I would like to see the concept somewhat abstractified (not a real word but whatever), so you could say that a team has 160 cap points available, and each contract they have on the books eats into that cap. So instead of the current contract minimums, you could have:
<200 TPE: 1 cap point
200 - 399 TPE: 2 cap points
400 - 599 TPE: 4 cap points
600 - 799 TPE: 6 cap points
800 - 999 TPE: 8 cap points
1000+ TPE: 10 cap points
And through all of this you would exactly replicate the current cap system, and GMs would not need to change strategies and the current balance would not be affected whatsoever, BUT you'd still get all of the benefits of teams being able to hand out money to their players in ways that can be fun!
One thing that I think could be a great benefit of this kind of system is that there are a ton of people who are very active in locker rooms and teams very much like having around but they don't have the time or energy to fully earn the league money needed to buy equipment and all that. In the new system teams could award these players with the money they would need for equipment and so on. After all, league money is really supposed to be a reflection of league activity and contributions, and in a lot of ways these people are just as vital as the people who make media or graphics or whatever. Alternatively you could use that money to bridge the gap for people who earn some money off of a league job or something but not enough to max-earn. However writing all of this out does make me think the team budget could potentially be reduced to $40M instead, or something along those lines, so as to limit abuse.
That's a very interesting tweak on the idea. I think this would probably have a much better chance of being passed than my idea as it still retains the strategic planning of contracts.
I'm still not a fan personally of having tiers and would prefer it just being a set formula, but I get that people like the simplicity of the tiers for easier math and easier contracts.