11. Write a short biography or story about your player. This could include background about how they came to the ISFL and how they’ve done so far, a story about their role in an exciting game, or anything else related to their experience in the league.
This was a season of growth for Really Creative-Name. Going into the year, he wasn't sure how to feel about the team he was on in Berlin, but growing up a Cincinnati sports fan, he embraced his blind optimism and predicted them to finish 3rd in the conference. Thankfully, Creative-Name is not a gambling man, as Berlin finished the year in dead last, despite showing some improvements near the end of the season. For Creative-Name, however, this was another season of improvements. He continued to grow as a receiver, even though the addition of Mada sent him back to WR3 duties. But the three headed monster in Berlin proved effective, finishing as the only trio of receivers to land in the top 15 in the league in receiving yards. Creative-Name spent the season gleaning as much information as possible from his two veteran teammates, watching their hip rotations, route running, and workout routines in order to advance his own game moving forward. It turns out, working with those two showed Creative-Name that one of the biggest things he was lacking was simply endurance to keep on going for that one extra minute. So, he spent the offseason running distance rather than sprints for the first time in his career. Upon returning to camp, teammates noted that Creative-Name, who has always spent extra time in the film room, was now spending extra time on the training field. When asked about it, Creative-Name's reply was simply, "I'm not tired yet, so I might as well keep working." With this newfound energy, Creative-Name hopes to take his game one step further as Berlin tries to go from a cellar dweller to a force in the ISFL. Creative-Name was heard telling teammates, "When my uncle, Adam Schell, was playing here, this team was a force. I'm ready to get us back to that level."
23. What are your thoughts on the sim engine? What sort of improvements would you make to the sim engine if given the opportunity? (Written Task)
In general, our sim engine does a great job. I like it better than the last one, and it makes the game generally easy to watch which is the most important part from my perspective. However, I have one big qualm with the engine. When there is a pre snap penalty that results in a first down, the sim engine doesn't seem to notice. This results in strange situations like 3rd and -2, or an incomplete pass resulting in a first down. I'm sure it hasn't had a huge effect on our league's results, but such a situation as this does lend itself to coming into play at the very end of a close game and potentially impacting a result of an important matchup and I would hate to see that happen. I know nothing about sin engines or how to tweak them, this is simply something that I've noticed and wanted to pass along.
24. You’re in charge of entertainment for the Ultimus or Ultimini half-time show. What would you do? (Written Task)
This year, we're going interactive for the halftime entertainment at the Ultimus. That's right: petting zoo. We're gonna have animals all over the field with an invitation to any families with kids under 10 to come down onto the field and pet some exotic animals. I'm talking zebras, I'm talking giraffes, I'm talking snakes. This ain't no sheep and goats petting zoo, but something that these young fans will remember forever. The rest of the game is for the grown ups and older kids, but this year I want to see our younger fans get an opportunity to have the time of their lives at the big game as well. Plus, if this is an announced event, it will encourage more people with kids to attend the event and may just help to perpetuate the fandom in our sport even more! It may not be Brittany Spears or a traditional halftime show, but it's gonna be an absolute blast.
This was a season of growth for Really Creative-Name. Going into the year, he wasn't sure how to feel about the team he was on in Berlin, but growing up a Cincinnati sports fan, he embraced his blind optimism and predicted them to finish 3rd in the conference. Thankfully, Creative-Name is not a gambling man, as Berlin finished the year in dead last, despite showing some improvements near the end of the season. For Creative-Name, however, this was another season of improvements. He continued to grow as a receiver, even though the addition of Mada sent him back to WR3 duties. But the three headed monster in Berlin proved effective, finishing as the only trio of receivers to land in the top 15 in the league in receiving yards. Creative-Name spent the season gleaning as much information as possible from his two veteran teammates, watching their hip rotations, route running, and workout routines in order to advance his own game moving forward. It turns out, working with those two showed Creative-Name that one of the biggest things he was lacking was simply endurance to keep on going for that one extra minute. So, he spent the offseason running distance rather than sprints for the first time in his career. Upon returning to camp, teammates noted that Creative-Name, who has always spent extra time in the film room, was now spending extra time on the training field. When asked about it, Creative-Name's reply was simply, "I'm not tired yet, so I might as well keep working." With this newfound energy, Creative-Name hopes to take his game one step further as Berlin tries to go from a cellar dweller to a force in the ISFL. Creative-Name was heard telling teammates, "When my uncle, Adam Schell, was playing here, this team was a force. I'm ready to get us back to that level."
23. What are your thoughts on the sim engine? What sort of improvements would you make to the sim engine if given the opportunity? (Written Task)
In general, our sim engine does a great job. I like it better than the last one, and it makes the game generally easy to watch which is the most important part from my perspective. However, I have one big qualm with the engine. When there is a pre snap penalty that results in a first down, the sim engine doesn't seem to notice. This results in strange situations like 3rd and -2, or an incomplete pass resulting in a first down. I'm sure it hasn't had a huge effect on our league's results, but such a situation as this does lend itself to coming into play at the very end of a close game and potentially impacting a result of an important matchup and I would hate to see that happen. I know nothing about sin engines or how to tweak them, this is simply something that I've noticed and wanted to pass along.
24. You’re in charge of entertainment for the Ultimus or Ultimini half-time show. What would you do? (Written Task)
This year, we're going interactive for the halftime entertainment at the Ultimus. That's right: petting zoo. We're gonna have animals all over the field with an invitation to any families with kids under 10 to come down onto the field and pet some exotic animals. I'm talking zebras, I'm talking giraffes, I'm talking snakes. This ain't no sheep and goats petting zoo, but something that these young fans will remember forever. The rest of the game is for the grown ups and older kids, but this year I want to see our younger fans get an opportunity to have the time of their lives at the big game as well. Plus, if this is an announced event, it will encourage more people with kids to attend the event and may just help to perpetuate the fandom in our sport even more! It may not be Brittany Spears or a traditional halftime show, but it's gonna be an absolute blast.